I designed, launched, and maintained 40+ VR live-service L&D experiences for Fortune 1000 companies in 12 months. Experiences are conversations with NPCs, live-action task trainers, or a combination of the two. I used Unity, Unreal, and proprietary tools to prototype and build experiences and collaborated with customers and multidisciplinary teams to create scenarios, features, and content for 100K+ users. I had a hand in everything from AI-initiatives, asset pipelines and management, tools development, and gamification.
Some stats I’m proud of:
- 30% reduction in build times from 2023-2024
- 30% increase in user engagement across multiple companies
- 80% increase in user satisfaction from traditional trainings to VR
- Prototyped and tested 30 features, 300+ assets, and 12 environments
- Updated proprietary tools to support 2 characters at once and collaboratively implemented procedural lipsync, reducing character builds from 2 weeks to 1 day
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