Resume

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Below is my complete CV:


Experience


SIMULATION-GAME DESIGNER

UNC Eshelman School of Pharmacy, Chapel Hill, NC; Sept 2018 – Present

Collaboratively developed a single player virtual patient game for training students in healthcare

  • Led development on all in-game dialog, and narrative for virtual patient encounters
  • Led user testing and focus groups to investigate usability and functionality of the game
  • Elicited scenario content from subject matter experts to author educational and engaging content
  • Creatively implemented function extensions within narrative tool Inky
  • Supported development of an encounter authoring tool using Inky templates
  • Prototyped and implemented smaller UI elements and game mechanics with C#, DoozyUI, and Unity
  • Authored progress reports, visually oriented design docs and pitch decks
  • Sole audio designer with Audacity and Unity3D
  • Captured and edited gameplay videos
  • Delegated tasks to contractors and student interns
  • Contributed to and edited proposals seeking additional research funds

SIMULATION FELLOW
Department of Veterans Affairs, Durham, NC; Sept 2017 – Sept 2018
  • Developed short form VR documentaries on challenging topics
  • Owned virtual patient game functionality in IBM Watson and collaborating with multi-disciplinary team for future character scenarios
  • Managed 12 subject matter experts for developing e-learning course on mental health
  • Improved mental health course with Twine prototypes and UX feedback

GAME DESIGN CONSULTANT

Intempio, Philadelphia, PA: May 2017 – Sept 2017

  • Guided pharmaceutical VR game by critiquing pitches and prototypes
  • Followed industry standards by playing and analyzing competing games
  • Outlined and updated development needs to achieve client goals
  • Authored all preliminary design docs and concept pitches

DREXEL UNIVERSITY, Philadelphia, PA: Sept 2014 – Sept 2017
Adjunct Professor (Oct 2016 – Sept 2017)

  • Increased student engagement with interactive tutorials and game based learning
  • Successfully lead discussions on narrative design in video games and digital media by lecturing on foundational storytelling techniques and critiquing student projects
  • Taught 8 undergrad game development courses by creating games in class with increasing complexity and concepts with weekly assignments based on tutorials

Digital Media Specialist (Dec 2015 – July 2016)

  • Updated the Associate Dean’s Office design language by creating modern PowerPoint templates, new visual assets, and redesigned website

Game Designer and Research Assistant (Jan 2015 – June 2016)

  • Collaborated with multidisciplinary team to develop Step Quest, a catchy iOS and Android exergame
  • Led level design, player verbs, and game events from concept to final polish
  • Balanced game elements with prototypes, formal playtests, and analysis
  • Achieved research goals by researching into user motivation, & conceptualizing, designing, documenting and iterating an iOS exercise game for increasing player physical activity
  • Instrumental in development by producing missing game assets, performing QA for gameplay and user feedback with team, and delivered analyzed data and findings to team leads
  • Recruited participants for multiple rounds of formal study and conducted usability tests

Work Study (Aug 2014 – Dec 2014)

  • Designed mockups and wireframes with Photoshop and Illustrator for a new Film and TV department site
  • Assisted with set up and operation of live events, and in charge of social media outreach

SEVENTY7 PRODUCTIONS, Detroit, MI; July 2011 – Mar 2012
Key PA

  • Managed up to 5 team members while working with other departments and team leads to meet and surpass client expectations and production goals
  • Greatly increased knowledge of production and equipment by actively seeking out opportunities in different aspects of production

FREELANCE VIDEOGRAPHER, Detroit, MI; Sept 2011 – June 2014

  • Produced, directed, and edited PSA and digital marketing videos for clients ranging from the Ecology Center of Ann Arbor to One on One Athletic Club
  • Ensured a smooth casting process by maintaining a relaxed atmosphere and providing assistance while working as a Casting Assistant on two seasons of The Real World and one season of Bad Girls
  • Worked as First Assistant Camera on an Automobile Magazine video shoot highlighting the Fisker Karma

DTE ENERGY, Detroit, MI; Jan 2011 – May 2011
Multimedia Student Co-op

  • Produced 4 high quality training videos for the company by storyboarding, directing and editing to client goals and specifications while collaborating with senior team members
  • Rapidly adapted to company preferred software and equipment by dedicating open work hours towards professional growth, learning news skills in cinematography and post-production in the process

Organizations


GAME DEVELOPERS CONFERENCE, San Francisco, CA; Mar 2016 – Present
Conference Associate

  • Ensured attendees had the best experience of their lives by providing excellent assistance, timely information, smooth transitions in and out of venues, and always being a friendly source of help

ChiPlay 2015, London, UK; Oct 2015
Student Volunteer

  • Consistently served as a source of help for conference goers, performed manual labor, checked tickets and badges, and ushered guests in and out of academic talks

Education


DREXEL UNIVERSITY
MS Digital Media, Philadelphia, PA; June 2014 – June 2016

  • 2015 ChiPlay Student Game Design Contest Entry – Remembrance
  • In Proceedings of ACM ChiPlay 2016 Works in Progress – Echo Chamber: A Persuasive Game on Climate Change Rhetoric
  • Runner-up, West-phest 2015 – Open Wide
  • Awarded Research Assistance from Jan 2015 – June 2015
  • Awarded Graduate Assistance from Dec 2015 – June 2016

WAYNE STATE UNIVERSITY
BA Media Arts and Studies, Detroit, MI; Sept 2007 – June 2011


Skills


Software

  • Microsoft Office: Word, PowerPoint, Excel
  • Adobe Creative Cloud: Photoshop, Illustrator, Premiere, AfterEffects
  • Game Engines: Unity, GameMaker, Unreal 4
  • Apple: Keynote, Final Cut Pro 7, GarageBand, Preview, Compressor
  • Misc: Autodesk Maya, Blender, Audacity, Trello, Slack, MonoDevelop

Languages

  • C#, HTML, CSS, JavaScript, JSON, Python (beginner)

General

  • Detail Specificity, Public Speaking and Communication, Problem Solving, Team Management and Leadership
  • Quantitative and Qualitative Research, Data Analysis and Synthesis
  • Agile Development, Game Design, Documentation, and Development, Web Development, Video Production, and Graphic Design