SIMULATION-GAME DESIGNER
UNC Eshelman School of Pharmacy, Chapel Hill, NC; Sept 2018 – Present
Collaboratively developed a single player virtual patient game for training students in healthcare
- Led development on all in-game dialog, and narrative for virtual patient encounters
- Led user testing and focus groups to investigate usability and functionality of the game
- Elicited scenario content from subject matter experts to author educational and engaging content
- Creatively implemented function extensions within narrative tool Inky
- Supported development of an encounter authoring tool using Inky templates
- Prototyped and implemented smaller UI elements and game mechanics with C#, DoozyUI, and Unity
- Authored progress reports, visually oriented design docs and pitch decks
- Sole audio designer with Audacity and Unity3D
- Captured and edited gameplay videos
- Delegated tasks to contractors and student interns
- Contributed to and edited proposals seeking additional research funds
- Developed short form VR documentaries on challenging topics
- Owned virtual patient game functionality in IBM Watson and collaborating with multi-disciplinary team for future character scenarios
- Managed 12 subject matter experts for developing e-learning course on mental health
- Improved mental health course with Twine prototypes and UX feedback
GAME DESIGN CONSULTANT
Intempio, Philadelphia, PA: May 2017 – Sept 2017
- Guided pharmaceutical VR game by critiquing pitches and prototypes
- Followed industry standards by playing and analyzing competing games
- Outlined and updated development needs to achieve client goals
- Authored all preliminary design docs and concept pitches
DREXEL UNIVERSITY, Philadelphia, PA: Sept 2014 – Sept 2017
Adjunct Professor (Oct 2016 – Sept 2017)
- Increased student engagement with interactive tutorials and game based learning
- Successfully lead discussions on narrative design in video games and digital media by lecturing on foundational storytelling techniques and critiquing student projects
- Taught 8 undergrad game development courses by creating games in class with increasing complexity and concepts with weekly assignments based on tutorials
Digital Media Specialist (Dec 2015 – July 2016)
- Updated the Associate Dean’s Office design language by creating modern PowerPoint templates, new visual assets, and redesigned website
Game Designer and Research Assistant (Jan 2015 – June 2016)
- Collaborated with multidisciplinary team to develop Step Quest, a catchy iOS and Android exergame
- Led level design, player verbs, and game events from concept to final polish
- Balanced game elements with prototypes, formal playtests, and analysis
- Achieved research goals by researching into user motivation, & conceptualizing, designing, documenting and iterating an iOS exercise game for increasing player physical activity
- Instrumental in development by producing missing game assets, performing QA for gameplay and user feedback with team, and delivered analyzed data and findings to team leads
- Recruited participants for multiple rounds of formal study and conducted usability tests
Work Study (Aug 2014 – Dec 2014)
- Designed mockups and wireframes with Photoshop and Illustrator for a new Film and TV department site
- Assisted with set up and operation of live events, and in charge of social media outreach
SEVENTY7 PRODUCTIONS, Detroit, MI; July 2011 – Mar 2012
Key PA
- Managed up to 5 team members while working with other departments and team leads to meet and surpass client expectations and production goals
- Greatly increased knowledge of production and equipment by actively seeking out opportunities in different aspects of production
FREELANCE VIDEOGRAPHER, Detroit, MI; Sept 2011 – June 2014
- Produced, directed, and edited PSA and digital marketing videos for clients ranging from the Ecology Center of Ann Arbor to One on One Athletic Club
- Ensured a smooth casting process by maintaining a relaxed atmosphere and providing assistance while working as a Casting Assistant on two seasons of The Real World and one season of Bad Girls
- Worked as First Assistant Camera on an Automobile Magazine video shoot highlighting the Fisker Karma
DTE ENERGY, Detroit, MI; Jan 2011 – May 2011
Multimedia Student Co-op
- Produced 4 high quality training videos for the company by storyboarding, directing and editing to client goals and specifications while collaborating with senior team members
- Rapidly adapted to company preferred software and equipment by dedicating open work hours towards professional growth, learning news skills in cinematography and post-production in the process
Organizations
GAME DEVELOPERS CONFERENCE, San Francisco, CA; Mar 2016 – Present
Conference Associate
- Ensured attendees had the best experience of their lives by providing excellent assistance, timely information, smooth transitions in and out of venues, and always being a friendly source of help
ChiPlay 2015, London, UK; Oct 2015
Student Volunteer
- Consistently served as a source of help for conference goers, performed manual labor, checked tickets and badges, and ushered guests in and out of academic talks
Education
DREXEL UNIVERSITY
MS Digital Media, Philadelphia, PA; June 2014 – June 2016
- 2015 ChiPlay Student Game Design Contest Entry – Remembrance
- In Proceedings of ACM ChiPlay 2016 Works in Progress – Echo Chamber: A Persuasive Game on Climate Change Rhetoric
- Runner-up, West-phest 2015 – Open Wide
- Awarded Research Assistance from Jan 2015 – June 2015
- Awarded Graduate Assistance from Dec 2015 – June 2016
WAYNE STATE UNIVERSITY
BA Media Arts and Studies, Detroit, MI; Sept 2007 – June 2011
Skills
Software
- Microsoft Office: Word, PowerPoint, Excel
- Adobe Creative Cloud: Photoshop, Illustrator, Premiere, AfterEffects
- Game Engines: Unity, GameMaker, Unreal 4
- Apple: Keynote, Final Cut Pro 7, GarageBand, Preview, Compressor
- Misc: Autodesk Maya, Blender, Audacity, Trello, Slack, MonoDevelop
Languages
- C#, HTML, CSS, JavaScript, JSON, Python (beginner)
General
- Detail Specificity, Public Speaking and Communication, Problem Solving, Team Management and Leadership
- Quantitative and Qualitative Research, Data Analysis and Synthesis
- Agile Development, Game Design, Documentation, and Development, Web Development, Video Production, and Graphic Design